![]() ![]() The information gleaned by Lynch points to multiple iterations of this new code-named headset, including an updated "proof of concept" version referenced this June, along with the ability to activate a "Valve internal menu" that brings up two new SteamVR menu options. Ars can confirm the legitimacy of "Deckard" as a code-named device worked on inside of Valve's headquarters. The tip came in the form of a device code-named "Deckard," which is mentioned in SteamVR's publicly available branches from as far back as January. This week's information roundup comes courtesy of VR industry reporter and YouTube channel host Brad Lynch, who received a tip after tracking months of Valve patent applications. ![]() ![]() Sources familiar with matters at Valve have confirmed to Ars that information in the wild is legitimate-at least in terms of products being made within Valve's headquarters, even if those products don't ultimately see retail launches. What's in the future for VR headsets made by Valve, which launched the pricey, bulky, and impressive Valve Index in August 2019? The best information in the wild right now seems to be coming from Valve itself: data-mining discoveries and patent applications are adding up to something that looks like a brand-new Valve VR system with some form of built-in wireless functionality. Aurich Lawson | Ars Technica reader comments 69 with ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |